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SketchUp to Blender: what to export, and what to fix after import

By Valdemar Kobelis, who builds Partilock. Updated 2026-11-02.

The old answer was "export Collada". Blender 5.0 removed Collada import, so that answer now depends on your Blender version. Here's what works in each, the SketchUp export settings, and the fixes most imported models need before they render well.

Which format for which Blender

BlenderUseNotes
4.2 to 4.4OBJCollada still imports but is deprecated. The FBX importer is the older Python one, which can't read ASCII FBX, and users report SketchUp writes ASCII FBX.
4.5 LTSOBJ, or FBX via FBX (.fbx) (experimental)The new C++ importer reads ASCII FBX and is much faster. Drag and drop still uses the old one. Collada shows as Legacy, and 4.5 is the last version with it.
5.0 and laterOBJ or FBXThe new FBX importer is the default. Collada is gone. To open an old .dae, import it in 4.5 and save a .blend.

OBJ is the safe pick everywhere. It carries geometry, UVs and basic materials, which is all a render needs.

Export from SketchUp

SketchUp's help pages list OBJ and FBX export under SketchUp Pro: File > Export > 3D Model, then pick the type and open Options.

Import into Blender

  1. File > Import > Wavefront (.obj), or FBX as in the table above.
  2. Check the size. Select an object, press N and read Dimensions. A 10 m house showing 0.25 m or 393 m means a units mix-up. Scale it, then apply with Ctrl A > Rotation & Scale so modifiers and textures behave. Applying rotation also catches a model imported on its side, whose Dimensions would otherwise still look right.

Cleanup that most models need

Then set up the shot

In Blender, start from a level camera with lens shift, as in two-point perspective in Blender, and light it with the interior lighting steps or a dusk setup.

Or render it in one click

For a quick concept image of an imported model, you can skip the UV and material cleanup. Partilock, the Blender add-on we build (macOS), sends the camera view to an AI image model and returns the image in about a minute. A real 2K render, unretouched:

The two-storey cube house as a Blender model seen through the scene camera
The Blender model
Partilock render of the same two-storey cube house from the same camera
Partilock render, 2K

The model's colours were the brief: brown came back as timber, grey as concrete. The render added downlights under the cantilever, mullions and curtains, which aren't in the model. The cleanup above still matters for a full Cycles render.

It's an image, not geometry, and it can add small fittings, so check it before a client sees it. 2 free renders to try (1K, watermarked), then 2K from $9 for 18. Install guide, pricing.

Next up, a clay render of the imported model, or the viewport to concept render workflow.