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From the Blender viewport to a concept render

By Valdemar Kobelis, who builds Partilock. Updated 2026-11-01.

Most of the work in a quick concept render happens before you click anything. That means a good camera, the right aspect and sensible colours. Here it is step by step.

Grey Blender model of an A-frame cabin seen through the scene camera
The Blender viewport
AI dusk render of the same A-frame cabin from the same camera
The concept render, about a minute later

1. Set up the camera

  1. If the scene has no camera, add one with Add > Camera.
  2. Look through it with View > Cameras > Active Camera (Numpad 0). To move it like the viewport, open the sidebar's View tab and tick Camera to View under View Lock. Frame the shot, then untick it.
  3. Keep verticals vertical for exteriors. Point the camera level and use Shift in the camera's lens settings to move the building up or down in the frame instead of tilting.
  4. Use a normal lens. Something between 24 and 35 mm on a full-frame sensor reads like an architectural photo. Very wide lenses stretch the corners, and an AI model will happily "fix" what looks wrong.

2. Pick a standard aspect

Set the resolution in Output Properties. 16:9 (1920 × 1080) and 3:2 (1800 × 1200) work best for exteriors, 4:3 for rooms. Image models return a fixed set of shapes, so an odd aspect gets cropped or padded. Partilock warns you when the camera aspect isn't 3:2, 16:9, 4:3 or 1:1.

3. Give the model rough colours

The AI reads colours from the viewport, so a hint goes a long way. You don't need real materials. In each material, open Viewport Display and set the colour, then check the result in Solid mode with Material colour.

More detail and examples are in clay models for AI renders.

4. Name the parts that matter

Partilock reads your scene to check the render afterwards, so a few names help it:

5. Pick a preset and render

The Partilock tab in Blender's sidebar next to a finished dusk render of a cantilevered villa
The Partilock tab after a render, with Before / after and Re-render free
  1. Press N over the 3D viewport and open the Partilock tab.
  2. Pick Exterior day, Exterior dusk, Interior day or Interior dusk. For rooms, type what the room is, for example "kitchen" or "meeting room". It changes the furniture a lot.
  3. Click Render camera view. It sends the camera view, a depth image and masks of the building and its openings. Blender stays usable while it works, and a render usually takes about a minute.
  4. The result opens in the Image Editor and is saved in a partilock folder next to your .blend. Before / after flips between the viewport and the render.

6. Check it before it goes to a client

Every render is checked for drift against your model, and a failed one is retried and never charged. Still, look at it yourself. Count storeys and openings, read the roofline, look at the entrance. Here's what can change and how to spot it. If something moved, Re-render free is under the result.

Without AI, a quick clay image

For a plain massing image, Blender does it in seconds with no add-on:

  1. In Solid mode, open the Viewport Shading popover. Set Lighting to Studio, Color to Single or Material, and tick Shadow and Cavity.
  2. Look through the camera and choose View > Viewport Render Image.
  3. Save it from the Image Editor with Image > Save As.

That gives you a clean diagram. A client usually reads a lit, furnished image faster than a grey one, which is the gap an AI render fills. For final visualisation you still want a proper Cycles or EEVEE scene.

Try it on your own model. Install guide, pricing, and more examples in day vs dusk.